![]() The Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon. All heroes die someday… but you get to hold on to your favorites.Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.They age, transform, fall in love, disagree, and make harrowing sacrifices. Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game.Where does your myth lead? Come help us uncover it! Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling. Combat unexpected threats and strange monsters across interactive battlefields. ![]() Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward. It feels like not a single line is wasted, evoking such a tantalising taste at a fully realized, living, breathing world.Wildermyth is a character-driven, procedurally-generated tactical RPG. Most of the story interstitials happen before and after combat, whether it be banter between the characters, crucial world-shattering information or simply snippets of heavily atmospheric worldbuilding. The writing across the board is simply exquisite. ![]() The genuine love felt between Onlec and Gulla is so heartfelt, when Gulla was struck down and infected with a strange crystal deformity, the first thing running through my mind was wondering how Onlec was going to react. As more members are recruited and your party expands, the web of relationships blossoms, and leads to what feels like bespoke pre-written relationships. For mine, Onlec was lovers with Gulla Castles, while being the closest of friends with Quelm. And it owes it all to the characters.Įach hero relates to others in your party in different ways. Wildermyth works 100% as a single, play through once kind of experience, as well as a game you play dozens of times and get very different experiences out of every time. This is where the procedural element really kicks in, and why when this game comes to Switch / I get my hands on a Steam Deck, I’ll be dropping off the face of the earth for a few months. Even during a single playthrough, it’s easy to see how much potential the multitude of builds offers, on their own and in conjunction with other characters. The tactics are both simple enough to get your head around easily – all numbers are fairly small and the pool of abilities minimal – while also being incredibly deep and satisfying to master. Infusing with a table will offer the option to create a splinter bomb, while a rock can create a discus that rebounds off several enemies. Magic is the most unique: instead of simply casting a fireball, mystics “infuse” with objects in the environment, calling upon the properties of the object to then cast spells. ![]() The tried and true archetypes have their own unique spins, however, thanks in large part to the cleverly intertwined skill set of each class. Your handful of heroes – fitting the classic trifecta of melee, ranged and mage – traverse the tiles and use abilities to deal with enemy creatures of all stripes. There is a world to explore in the form of moving tiles around a map, uncovering new landmarks and clearing out the monsters prowling the land.īattles are played out much like a Fire Emblem map would, but on a smaller scale. There is a main overarching narrative, of which the main through-line is (I suspect) relatively set, yet the considerably hefty run time of 10+ hours for a playthrough is generated in a roguelike fashion. Wildermyth is part grid-based tactical RPG, part roguelike, and part storytelling game. ![]()
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